mdl::nvidia::df

Definitions:

[1/12] ‘mdl::nvidia::df::ashikhmin_shirley_glossy_bsdf(float,float,color,float3,string)’

  • SDPropertyCategory = ‘Input’
    • ‘n_u’ [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘n_v’ = SDMDLValueParameterReference(0) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘tint’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
      • Types:
        • ‘ColorRGB’ (SDTypeColorRGB)

    • ‘tangent_u’ = SDMDLValueCall(mdl::state::texture_tangent_u(int)__default_call___40) [CONNECTABLE]
      • Types:
        • ‘float3’ (SDTypeFloat3)

    • ‘handle’ = SDValueString(string()) [CONNECTABLE]
      • Types:
        • ‘string’ (SDTypeString) [Uniform]

  • SDPropertyCategory = ‘Output’
    • ‘output’ [CONNECTABLE, READ_ONLY]
      • Types:
        • ‘mdl::bsdf’ (SDMDLTypeBSDF)

[2/12] ‘mdl::nvidia::df::ward_geisler_moroder_glossy_bsdf(float,float,color,float3,string)’

  • SDPropertyCategory = ‘Input’
    • ‘alpha_u’ [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘alpha_v’ = SDMDLValueParameterReference(0) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘tint’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
      • Types:
        • ‘ColorRGB’ (SDTypeColorRGB)

    • ‘tangent_u’ = SDMDLValueCall(mdl::state::texture_tangent_u(int)__default_call___41) [CONNECTABLE]
      • Types:
        • ‘float3’ (SDTypeFloat3)

    • ‘handle’ = SDValueString(string()) [CONNECTABLE]
      • Types:
        • ‘string’ (SDTypeString) [Uniform]

  • SDPropertyCategory = ‘Output’
    • ‘output’ [CONNECTABLE, READ_ONLY]
      • Types:
        • ‘mdl::bsdf’ (SDMDLTypeBSDF)

[3/12] ‘mdl::nvidia::df::microfacet_beckmann_smith_bsdf(float,float,color,float3,::df::scatter_mode,string)’

  • SDPropertyCategory = ‘Input’
    • ‘alpha_u’ [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘alpha_v’ = SDMDLValueParameterReference(0) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘tint’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
      • Types:
        • ‘ColorRGB’ (SDTypeColorRGB)

    • ‘tangent_u’ = SDMDLValueCall(mdl::state::texture_tangent_u(int)__default_call___42) [CONNECTABLE]
      • Types:
        • ‘float3’ (SDTypeFloat3)

    • ‘mode’ = SDValueEnum(“mdl::df::scatter_mode”,0) [CONNECTABLE]
      • Types:
        • ‘mdl::df::scatter_mode’ (SDTypeEnum) [Uniform]

    • ‘handle’ = SDValueString(string()) [CONNECTABLE]
      • Types:
        • ‘string’ (SDTypeString) [Uniform]

  • SDPropertyCategory = ‘Output’
    • ‘output’ [CONNECTABLE, READ_ONLY]
      • Types:
        • ‘mdl::bsdf’ (SDMDLTypeBSDF)

[4/12] ‘mdl::nvidia::df::microfacet_ggx_smith_bsdf(float,float,color,float3,::df::scatter_mode,string)’

  • SDPropertyCategory = ‘Input’
    • ‘alpha_u’ [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘alpha_v’ = SDMDLValueParameterReference(0) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘tint’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
      • Types:
        • ‘ColorRGB’ (SDTypeColorRGB)

    • ‘tangent_u’ = SDMDLValueCall(mdl::state::texture_tangent_u(int)__default_call___43) [CONNECTABLE]
      • Types:
        • ‘float3’ (SDTypeFloat3)

    • ‘mode’ = SDValueEnum(“mdl::df::scatter_mode”,0) [CONNECTABLE]
      • Types:
        • ‘mdl::df::scatter_mode’ (SDTypeEnum) [Uniform]

    • ‘handle’ = SDValueString(string()) [CONNECTABLE]
      • Types:
        • ‘string’ (SDTypeString) [Uniform]

  • SDPropertyCategory = ‘Output’
    • ‘output’ [CONNECTABLE, READ_ONLY]
      • Types:
        • ‘mdl::bsdf’ (SDMDLTypeBSDF)

[5/12] ‘mdl::nvidia::df::microfacet_beckmann_vcavities_bsdf(float,float,color,float3,::df::scatter_mode,string)’

  • SDPropertyCategory = ‘Input’
    • ‘alpha_u’ [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘alpha_v’ = SDMDLValueParameterReference(0) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘tint’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
      • Types:
        • ‘ColorRGB’ (SDTypeColorRGB)

    • ‘tangent_u’ = SDMDLValueCall(mdl::state::texture_tangent_u(int)__default_call___44) [CONNECTABLE]
      • Types:
        • ‘float3’ (SDTypeFloat3)

    • ‘mode’ = SDValueEnum(“mdl::df::scatter_mode”,0) [CONNECTABLE]
      • Types:
        • ‘mdl::df::scatter_mode’ (SDTypeEnum) [Uniform]

    • ‘handle’ = SDValueString(string()) [CONNECTABLE]
      • Types:
        • ‘string’ (SDTypeString) [Uniform]

  • SDPropertyCategory = ‘Output’
    • ‘output’ [CONNECTABLE, READ_ONLY]
      • Types:
        • ‘mdl::bsdf’ (SDMDLTypeBSDF)

[6/12] ‘mdl::nvidia::df::microfacet_ggx_vcavities_bsdf(float,float,color,float3,::df::scatter_mode,string)’

  • SDPropertyCategory = ‘Input’
    • ‘alpha_u’ [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘alpha_v’ = SDMDLValueParameterReference(0) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘tint’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
      • Types:
        • ‘ColorRGB’ (SDTypeColorRGB)

    • ‘tangent_u’ = SDMDLValueCall(mdl::state::texture_tangent_u(int)__default_call___45) [CONNECTABLE]
      • Types:
        • ‘float3’ (SDTypeFloat3)

    • ‘mode’ = SDValueEnum(“mdl::df::scatter_mode”,0) [CONNECTABLE]
      • Types:
        • ‘mdl::df::scatter_mode’ (SDTypeEnum) [Uniform]

    • ‘handle’ = SDValueString(string()) [CONNECTABLE]
      • Types:
        • ‘string’ (SDTypeString) [Uniform]

  • SDPropertyCategory = ‘Output’
    • ‘output’ [CONNECTABLE, READ_ONLY]
      • Types:
        • ‘mdl::bsdf’ (SDMDLTypeBSDF)

[7/12] ‘mdl::nvidia::df::microfacet_phong_vcavities_bsdf(float,float,color,float3,::df::scatter_mode,string)’

  • SDPropertyCategory = ‘Input’
    • ‘n_u’ [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘n_v’ = SDMDLValueParameterReference(0) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘tint’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
      • Types:
        • ‘ColorRGB’ (SDTypeColorRGB)

    • ‘tangent_u’ = SDMDLValueCall(mdl::state::texture_tangent_u(int)__default_call___46) [CONNECTABLE]
      • Types:
        • ‘float3’ (SDTypeFloat3)

    • ‘mode’ = SDValueEnum(“mdl::df::scatter_mode”,0) [CONNECTABLE]
      • Types:
        • ‘mdl::df::scatter_mode’ (SDTypeEnum) [Uniform]

    • ‘handle’ = SDValueString(string()) [CONNECTABLE]
      • Types:
        • ‘string’ (SDTypeString) [Uniform]

  • SDPropertyCategory = ‘Output’
    • ‘output’ [CONNECTABLE, READ_ONLY]
      • Types:
        • ‘mdl::bsdf’ (SDMDLTypeBSDF)

[8/12] ‘mdl::nvidia::df::simple_glossy_bsdf(float,float,color,float3,::df::scatter_mode,string)’

  • SDPropertyCategory = ‘Input’
    • ‘roughness_u’ [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘roughness_v’ = SDMDLValueParameterReference(0) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘tint’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
      • Types:
        • ‘ColorRGB’ (SDTypeColorRGB)

    • ‘tangent_u’ = SDMDLValueCall(mdl::state::texture_tangent_u(int)__default_call___47) [CONNECTABLE]
      • Types:
        • ‘float3’ (SDTypeFloat3)

    • ‘mode’ = SDValueEnum(“mdl::df::scatter_mode”,0) [CONNECTABLE]
      • Types:
        • ‘mdl::df::scatter_mode’ (SDTypeEnum) [Uniform]

    • ‘handle’ = SDValueString(string()) [CONNECTABLE]
      • Types:
        • ‘string’ (SDTypeString) [Uniform]

  • SDPropertyCategory = ‘Output’
    • ‘output’ [CONNECTABLE, READ_ONLY]
      • Types:
        • ‘mdl::bsdf’ (SDMDLTypeBSDF)

[9/12] ‘mdl::nvidia::df::simple_glossy_bsdf_legacy(float,float,color,float3,::df::scatter_mode,string)’

  • SDPropertyCategory = ‘Input’
    • ‘roughness_u’ [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘roughness_v’ = SDMDLValueParameterReference(0) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘tint’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
      • Types:
        • ‘ColorRGB’ (SDTypeColorRGB)

    • ‘tangent_u’ = SDMDLValueCall(mdl::state::texture_tangent_u(int)__default_call___48) [CONNECTABLE]
      • Types:
        • ‘float3’ (SDTypeFloat3)

    • ‘mode’ = SDValueEnum(“mdl::df::scatter_mode”,0) [CONNECTABLE]
      • Types:
        • ‘mdl::df::scatter_mode’ (SDTypeEnum) [Uniform]

    • ‘handle’ = SDValueString(string()) [CONNECTABLE]
      • Types:
        • ‘string’ (SDTypeString) [Uniform]

  • SDPropertyCategory = ‘Output’
    • ‘output’ [CONNECTABLE, READ_ONLY]
      • Types:
        • ‘mdl::bsdf’ (SDMDLTypeBSDF)

[10/12] ‘mdl::nvidia::df::legacy_mcp_glossy_bsdf(float,float,float,::df::scatter_mode,string)’

  • SDPropertyCategory = ‘Input’
    • ‘roughness’ [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘anisotropy’ = SDValueFloat(float(0)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘anisotropy_rotation’ = SDValueFloat(float(0)) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘mode’ = SDValueEnum(“mdl::df::scatter_mode”,0) [CONNECTABLE]
      • Types:
        • ‘mdl::df::scatter_mode’ (SDTypeEnum) [Uniform]

    • ‘handle’ = SDValueString(string()) [CONNECTABLE]
      • Types:
        • ‘string’ (SDTypeString) [Uniform]

  • SDPropertyCategory = ‘Output’
    • ‘output’ [CONNECTABLE, READ_ONLY]
      • Types:
        • ‘mdl::bsdf’ (SDMDLTypeBSDF)

[11/12] ‘mdl::nvidia::df::microfacet_sin_k_vcavities_bsdf(float,float,color,float3,color,string)’

  • SDPropertyCategory = ‘Input’
    • ‘roughness_u’ [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘roughness_v’ = SDMDLValueParameterReference(0) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘tint’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
      • Types:
        • ‘ColorRGB’ (SDTypeColorRGB)

    • ‘tangent_u’ = SDMDLValueCall(mdl::state::texture_tangent_u(int)__default_call___49) [CONNECTABLE]
      • Types:
        • ‘float3’ (SDTypeFloat3)

    • ‘multiscatter_tint’ = SDValueColorRGB(ColorRGB(0,0,0)) [CONNECTABLE]
      • Types:
        • ‘ColorRGB’ (SDTypeColorRGB)

    • ‘handle’ = SDValueString(string()) [CONNECTABLE]
      • Types:
        • ‘string’ (SDTypeString) [Uniform]

  • SDPropertyCategory = ‘Output’
    • ‘output’ [CONNECTABLE, READ_ONLY]
      • Types:
        • ‘mdl::bsdf’ (SDMDLTypeBSDF)

[12/12] ‘mdl::nvidia::df::microfacet_multiscatter_test_bsdf(float,float,color,float3,int,::df::scatter_mode,color,string)’

  • SDPropertyCategory = ‘Input’
    • ‘roughness_u’ [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘roughness_v’ = SDMDLValueParameterReference(0) [CONNECTABLE]
      • Types:
        • ‘float’ (SDTypeFloat)

    • ‘tint’ = SDValueColorRGB(ColorRGB(1,1,1)) [CONNECTABLE]
      • Types:
        • ‘ColorRGB’ (SDTypeColorRGB)

    • ‘tangent_u’ = SDMDLValueCall(mdl::state::texture_tangent_u(int)__default_call___50) [CONNECTABLE]
      • Types:
        • ‘float3’ (SDTypeFloat3)

    • ‘type’ = SDValueInt(int(0)) [CONNECTABLE]
      • Types:
        • ‘int’ (SDTypeInt)

    • ‘mode’ = SDValueEnum(“mdl::df::scatter_mode”,0) [CONNECTABLE]
      • Types:
        • ‘mdl::df::scatter_mode’ (SDTypeEnum) [Uniform]

    • ‘multiscatter_tint’ = SDValueColorRGB(ColorRGB(0,0,0)) [CONNECTABLE]
      • Types:
        • ‘ColorRGB’ (SDTypeColorRGB)

    • ‘handle’ = SDValueString(string()) [CONNECTABLE]
      • Types:
        • ‘string’ (SDTypeString) [Uniform]

  • SDPropertyCategory = ‘Output’
    • ‘output’ [CONNECTABLE, READ_ONLY]
      • Types:
        • ‘mdl::bsdf’ (SDMDLTypeBSDF)